Difference between revisions of "Locke"

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Locke, Warforged Rogue
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'''Player''': Patrick
  
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'''History''': TBD
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'''Notable Persons''':
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'''Skills & Abilities''':
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*Constructed Resilence: Not really alive - don't need to eat, drink, or breathe. Can't be poisoned. Immune to disease.
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*Sentry's Rest: Cannot sleep, but needs to go inert for 6 hours for benefit of rest. No exhaustion without sleep. Not unconscious during the process.
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*Backstab: Bonus damage when attacking with Advantage or Unseen
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*Thieves Cant: Mixture of coded language common to Thieves and Criminals.
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*Criminal Contact (Smuggler): A known contact in the criminal underworld that can assist in illegal activities within their purview or put them in contact with other criminal elements.

Revision as of 00:12, 6 January 2020

Locke, Warforged Rogue


Player: Patrick

History: TBD

Notable Persons:

Skills & Abilities:

  • Constructed Resilence: Not really alive - don't need to eat, drink, or breathe. Can't be poisoned. Immune to disease.
  • Sentry's Rest: Cannot sleep, but needs to go inert for 6 hours for benefit of rest. No exhaustion without sleep. Not unconscious during the process.
  • Backstab: Bonus damage when attacking with Advantage or Unseen
  • Thieves Cant: Mixture of coded language common to Thieves and Criminals.
  • Criminal Contact (Smuggler): A known contact in the criminal underworld that can assist in illegal activities within their purview or put them in contact with other criminal elements.