Difference between revisions of "Locke"
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| + | '''Locke, Warforged Rogue''' | ||
| + | ---- | ||
| + | '''Player''': Patrick | ||
| + | '''History''': TBD | ||
| + | |||
| + | '''Notable Persons''': | ||
| + | |||
| + | '''Skills & Abilities''': | ||
| + | *Constructed Resilence: Not really alive - don't need to eat, drink, or breathe. Can't be poisoned. Immune to disease. | ||
| + | *Sentry's Rest: Cannot sleep, but needs to go inert for 6 hours for benefit of rest. No exhaustion without sleep. Not unconscious during the process. | ||
| + | *Backstab: Bonus damage when attacking with Advantage or Unseen | ||
| + | *Thieves Cant: Mixture of coded language common to Thieves and Criminals. | ||
| + | *Criminal Contact (Smuggler): A known contact in the criminal underworld that can assist in illegal activities within their purview or put them in contact with other criminal elements. | ||
Latest revision as of 01:14, 6 January 2020
Locke, Warforged Rogue
Player: Patrick
History: TBD
Notable Persons:
Skills & Abilities:
- Constructed Resilence: Not really alive - don't need to eat, drink, or breathe. Can't be poisoned. Immune to disease.
- Sentry's Rest: Cannot sleep, but needs to go inert for 6 hours for benefit of rest. No exhaustion without sleep. Not unconscious during the process.
- Backstab: Bonus damage when attacking with Advantage or Unseen
- Thieves Cant: Mixture of coded language common to Thieves and Criminals.
- Criminal Contact (Smuggler): A known contact in the criminal underworld that can assist in illegal activities within their purview or put them in contact with other criminal elements.